Peggle

Some time ago, I was talking with Dan Amrich from Official Xbox Magazine. It was a general AIM conversation that somehow strayed towards Peggle. At the time, I had no interest in Peggle. I’d played the demo and was fascinated by it, but not as a game. I made a witty comment to Dan to the effect of “it’s a sandwich making simulator. I click the mouse and then I leave the room. When I get back from said sandwich making I have points.” He gave me many question marks and exclamation points after an “are you fucking crazy”-esque question.

Yeah, dude. I am wrong, too.

I shrugged off Peggle as a game because I found that there was no skill in Plinko-With-Unicorns, but fast-forward six months and I’ve purchased the iPod version of the game, and have sunk probably 10 hours of my life in to it. There is a certain skill, I realized, because I fail a lot. It’s a physics simulator, like many other tech-demo-y look-what-I-can-do games out there, and if you don’t account for momentum, rebounds and arcs you’re screwed.

I think the word for this is “erratum”, but that sounds too pretentious to say, so I’ll say this: I messed up, Mr. Amrich. Peggle is fucking sweet.

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